While you are instant messaging with your friend, another friend sends you an IM and asks a question that makes you uncomfortable. What should you do? How would you handle that?
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Today, you use technology on a daily basis--instant messaging, posting & watching videos, gaming and networking. You live in two worlds: the so-called “real” and “digital” worlds.
Do decisions made in your digital world affect you as much as those made in the real world?
The answer is a loud Yes; in fact, your digital decisions and behaviors can affect you more and for longer than decisions made in the real world--even with prospective employers and college applications!
In today’s world, it is important for you to not only learn to be a good citizen, but to be a good digital citizen! So, what does all this mean? Digital Citizenship can be defined as 'appropriate, responsible behavior with regard to technology use.'
Digital Etiquette: electronic standards of conduct or procedure.
Digital Communication: electronic exchange of information.
Digital Literacy:process of teaching and learning about technology and the use of technology.
Digital Access:full electronic participation in society.
Digital Commerce:electronic buying and selling of goods.
Digital Law:electronic responsibility for actions and deeds
Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world.
Digital Health & Wellness:physical and psychological well-being in a digital technology world.
Digital Security (self-protection):electronic precautions to guarantee safety.
___________________________________________________________________ What is cyberbullying? ( Digital Etiquette & Responsibilities ) Here is a definition from the National Crime Prevention Council: “online bullying, called cyberbullying, happens when teens use the Internet, cell phones, or other devices to sendor post text or images intended to hurt or embarrass another person.”
Activity 2: Watch this video to help you understand what cyberbullying is: Stand Up to Cyberbullying (closed captions available)
Cyberbullying Video from BrainPOP
Watch the BrainPOP Cyberbullying video. You can "take the quiz" online or "try the activity" (print it out). These options are presented at the end of the video.
Ten Rules Of Netiquette
The following are good rules of netiquette or good manners when writing on the Internet. As you read these rules, ask yourself "Why are they important?" Can you think of any others that could be added to this list? 1. Write a meaningful subject line 2. Keep it short 3. Avoid using ALLCAPS(this signifies yelling) 4. Use your judgment with attachments 5. P-r-o-o-f-r-e-a-d 6. Be careful what you say 7. Reply promptly 8. Pay attention to formatting 9. Do not be flame happy 10. Reply to or forward an email to which you are referring
Visit the Webonauts academy
Play the webonauts game on PBS kids website and graduate with a diploma.
Activities
Select one of the following topics covered in Digital Citizenship and create a project that shows other students: 1. 9 themes of Digital Citizenship 2. How to stop or prevent Cyberbullying 3. Your own experience with a cyberbullying incident, what you did, and what you would do differently if it happened again. 4. An element of Netiquette
Project: Use the Web 2.0 tool of your choice to create a photo story, podcast, screen cast, tip sheet or online poster to share with others.
Additional Activities
Click the button for
the Emoticons Activity
Click the link for the Nobody Likes a Bully Activity
NETS for Students 2007: Digital Citizenship 5a, 5b, 5c, 5d METS: 6-8 DC.1, 6-8 DC.2, 6-8 DC.3, 6-8 DC.4, 6-8 DC.5, 6-8 DC.6, 6-8 DC.7
Additional Resources
Check out the Privacy Playground, the purpose of this online interactive game is to spot online marketing strategies, protect personal information, and avoid online predators. Although designed for ages 8-10, its appropriate for all ages.
The Top Secret from Common Sense Media teaches, give opinions about what the characters in the story should do about their privacy dilemmas, from posting photos to buying music online. Get feedback on responses as the story unfolds.