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Digital Citizenship

Cyberbullying, Netiquette, and Internet Safety

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Teacher Page

While you are instant messaging with your friend, another friend sends you an IM and asks a question that makes you uncomfortable. What should you do? How would you handle that?

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source: http://www.ncpc.org/ banners
Today, you use technology on a daily basis--instant messaging, posting & watching videos, gaming and networking. 
You live in two worlds: the so-called “real” and “digital” worlds. 

Do decisions made in your digital world affect you as much as those made in the real world?

The answer is a loud Yes; in fact, your digital decisions and behaviors can affect you more and for longer than decisions made in the real world--even with prospective employers and college applications!


In today’s world, it is important for you to not only learn to be a good citizen, but to be a good digital citizen! 
So, what does all this mean?
Digital Citizenship can be defined as 'appropriate, responsible behavior with regard to technology use.'  


We will focus on a few of the themes from the 9 Digital Citizenship themes in the activities below.
  1. Digital Etiquette:   electronic standards of conduct or procedure.
  2. Digital Communication:  electronic exchange of information.  
  3. Digital Literacy:   process of teaching and learning about technology and the use of technology.
  4. Digital Access:   full electronic participation in society.
  5. Digital Commerce:   electronic buying and selling of goods.
  6. Digital Law:   electronic responsibility for actions and deeds
  7. Digital Rights & Responsibilities:   those freedoms extended to everyone in a digital world. 
  8. Digital Health & Wellness:   physical and psychological well-being in a digital technology world.
  9. Digital Security (self-protection):   electronic precautions to guarantee safety.
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What is cyberbullying? ( Digital Etiquette & Responsibilities )

    Here is a definition from  the National Crime Prevention Council:
    “online bullying, called cyberbullying, happens when teens use the Internet, cell phones, or other devices to send or post text or images intended to hurt or embarrass another person.”

Activity 1:  Read these tips to learn how to respond to a cyberbully:
       Tips to Help Stop Cyberbullying from http://www.connectsafely.org:  
  
Activity 2:  Watch this video to help you understand what cyberbullying is: 
     Stand Up to Cyberbullying (closed captions available)

Cyberbullying Video from BrainPOP

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Watch the BrainPOP Cyberbullying video. You can "take the quiz" online or "try the activity" (print it out). These options are presented at the end of the video.


Ten Rules Of Netiquette

The following are good rules of netiquette or good manners when writing on the Internet. As you read these rules, ask yourself "Why are they important?"  Can you think of any others that could be added to this list?
        1.  Write a meaningful subject line
        2.  Keep it short
        3.  Avoid using ALLCAPS (this signifies yelling)
        4.  Use your judgment with attachments
        5.  P-r-o-o-f-r-e-a-d
        6.  Be careful what you say
        7.  Reply promptly
        8.  Pay attention to formatting
        9.  Do not be flame happy
        10. Reply to or forward an email to which you are referring

Visit the Webonauts academy

Play the webonauts game on PBS kids website and graduate with a diploma.

Activities

Select one of the following topics covered in Digital Citizenship and create a project that shows other students:
1. 9 themes of Digital Citizenship
2. How to stop or prevent Cyberbullying
3. Your own experience with a cyberbullying incident, what you did, and what you would do differently if it happened again.
4. An element of Netiquette

Project: Use the Web 2.0 tool of your choice to create a photo story, podcast, screen cast, tip sheet or online poster to share with others.

Additional Activities

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Click the button for the Emoticons Activity
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Click the link for the Nobody Likes a Bully Activity

Continue to part 2 for great information about Internet Safety

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Connections

NETS for Students 2007:  Digital Citizenship 5a, 5b, 5c, 5d
METS: 6-8 DC.1, 6-8 DC.2, 6-8 DC.3, 6-8 DC.4, 6-8 DC.5, 6-8 DC.6, 6-8 DC.7

Additional Resources

Check out the Privacy Playground, the purpose of this online interactive game is to spot online marketing strategies, protect personal information, and avoid online predators. Although designed for ages 8-10, its appropriate for all ages.

The Top Secret from Common Sense Media teaches, give opinions about what the characters in the story should do about their privacy dilemmas, from posting photos to buying music online.  Get feedback on responses as the story unfolds.  

Toula Jacobson, REMC 16, Washtenaw ISD
Anne Thorp, PhD, REMC 7, Ottawa Area ISD

Creative Commons License
21things4students by REMC-RITS is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Based on a work at 21things4teachers.net.