This is a new set of Quest activities being added 8/8/2017. These will be completed by the end of August. Thanks for your patience.
This is a Quest with a subset of several classroom activities. These require the use of the Sphero SPRK + Robotic Ball. These are part of the Michigan REMC Classroom Maker Kits and available through a number of stores and web sites worldwide.
The Sphero is powered by the Lightning Lab app. Sphero is a programable translucent ball about the size of a baseball. It is Bluetooth enabled and works with the iOS and Android apps and available with chargers for different countries. It comes with a cardboard protractor, a pencil, paper and a book. This is a great opportunity for any age to learn to program a fun robotic object.
When you have completed this set of Sphero lessons you will:
- Learn programming as you complete hands-on activities, solving problems encountered [Computational thinker]
- See the Java code your program creates [Empowered learner]
- Use code to determine such things as direction (heading), the time and the speed [Innovative Designer]
- Use code to determine the color, sound, and how many times your program will repeat. [Innovative Designer]
- The ultimate challenge will be to program Sphero to navigate a maze and then create a maze based upon Sphero’s program. [Computational thinker]
ISTE and Common Core Standards
SMP 1: Make sense of problems and persevere in solving them
SMP 3: Construct viable arguments and critique the reasoning of others
ISTE: Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Students develop, test and refine prototypes as part of a cyclical design process.
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions