Q3 Crack the Code

21. Game Design


Learning to code is not just for geeks! Coding is a way for you to design, create, and express yourself while solving problems, creating games, and having fun. There are many opportunities in the field of computer science that students can consider when looking at careers. Website design, app creation, business management and many other fields have jobs that require some understanding of computer code. So what are you waiting for? Let’s have some fun and crack the code!

Key Vocabulary:

Computer program: a sequence of instructions, written in computer code, that performs a specific task on a computer

Code: the language of computer programming. There are a number of kinds of computer languages or codes


1. Go to the site. 

2. Check with your teacher about whether or not you are going to sign up for an account. At the top of the page are the modules for the "Hour of Code." Follow your teacher's directions for which module or modules you are going to work on.

3. Notify your teacher when you complete your task by taking a screen shot of your finished product.

4. Upload or post it as your teacher directs. If you finish early, your teacher may allow you to try another one of the modules from the "Hour of Code."

Want to learn more? There are 20 hour beginner courses at this site that you can work on to increase your knowledge of coding!

Completing this Quest

Upload or post your screen shot as directed by your teacher.

Check off this Quest on the 21t4s Roadmap 

I want check out some Gold Quests

Gold Medal award I have completed the Quests as assigned by my teacher.
Go to the graduation page for this Thing

ISTE and Common Core Standards

ISTE Standards•S

1. Empowered Learner
a. Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes
d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, are able to transfer their knowledge to explore emerging technologies

2. Digital Citizen
a. Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world
b. Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices
d. Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online

4. Innovative Designer
a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems