Q1 Three R's and Footwork
You will learn more about your digital footprint and the amount of media usage you achieve daily. In the process you will also compare your media usage with your classmates.
Digital footprint: On the Internet a digital footprint is the word used to describe the trail, traces or footprints that people leave online. So that means anytime you do or write something online, there will remain a trace even if you delete it.
Media Usage: The sum of information and entertainment on the Internet taken in by an individual or group.
Part 1: What is your footprint?
- Visit this introduction to a Digital Footprint from TeacherTube and then the Common Sense Media video about the impact of Digital Footprint
Class, Group or Individual Activity: Now that you have learned about some Top Tips, think about the tips that impact your own activity online. Create a Google document (or other word processing program) and create a list of 7 safety tips. Name this document: Internet Safety and share it with others you feel this list might help.
- Read the following 11 tips for students to manage their own footprint.
- Click this link to participate in a Digital Footprint Survey and it will open in a new window which you can close and return here. Click here for the survey results.
Part 1 Steps 4-7: Create your Digital Footprint
4. Next download or copy and use one of these footprint documents (foot PDF Document, or GoogleDoc footprint slide to copy and use ). (OPTION: if you don’t want to print the foot or your printer isn't working, you may grab a piece of 8 ½ x 11 paper, trace around your foot with a pencil and write about your digital footprint in the hand drawn foot).
5. Make a list of sites you visit a lot. These might include social networking sites (Twitter, FaceBook), gaming sites, shopping sites, learning sites.
6. Organize your list into categories and write them onto the footprint, for example, all social networking sites together, all gaming sites together, etc.
7. Save your footprint in your File Space. Your teacher will discuss all findings with the class.
Part 2: Recording for your Footprint
Part 2: Recording
- Homework: Think about all of the different digital devices you use daily. Your next task is to log your own daily use of all digital media over 4 days which includes at least one weekend day.
- Some examples include: phone usage, gaming (DS, Playstation, X-Box) playing, surfing the internet, texting and so on.
- Log your time spent into the Word chart or PDF chart provided.
Part 3: Your Report
Part 3. Report- Special Note: (Check with your teacher for a presentation schedule)
- Add up your total media use in categories (e.g. internet, gaming, cell phone, etc). Hold on to this information as you will need it for your work with a small group.
- Once your media use is totaled, your teacher will place you in collaborative groups to compile your media data for a group total. It is suggested that your group visit this site to graph your data. You might want to graph your individual usage first. See the following example:
3. Your teacher will assign you to a group. You may find it helpful to take different groupwork roles. Each member could choose a role from the following options:
4. Graph your combined group results. Which type of graph best represents your data? (Examples provided below)
5. Download your graph to insert in a Word document or a presentation program to show the class.
- Address the following when your group presents your report to the class:
- Explain why you selected the type of graph you used.
- How is the digital footprint represented within your group?
- How does the digital footprint of your group compare to your own individual usage?
Completing this Quest
In order to complete this Quest, make sure to have a meeting with your teacher about your digital footprint. It is extremely important that your files are saved in your File Space so that your teacher can see your Quest is completed.
Check off this Quest on the 21t4s Roadmap
I am ready to tackle Quest 2
ISTE and Common Core Standards
4. Innovative Designer
a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems
b. Collect data or identify relevant data sets
6. Creative Communicator
b. Create original works or responsibly repurpose digital resources into new creations
c. Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations
7. Global Collaborator
c. Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal
Common Core Standards
6.SP.1 Statistics and Probability
6.SP.5 b & d Summarize and describe distributions
Math Practices 2, 4, 5, 6